#pragma once
#include "BaseEnamy.h"
class CEnemy :public CBaseEnemy
{
public:
	CEnemy();
	~CEnemy();
	IplImage * m_enemyImg[ENEMY_IMG_COUNT];
	   
	void LoadImg(IplImage * pimg[]);
	void Release();
	virtual void DrawtoBK(IplImage * pbk);
	 void InitPos(CvPoint bpos, int begincounter);
	int m_dir;
	int m_state;
	virtual void Move(int dir, int curcount);
};

